Author


March 30th, 2009 @ 9:49 pm in Site News by Beast

woohoo! Just finished uploading the new and improved shoulder enchants list! I also added four enchants to the head guide that I somehow missed. Back is next on the chopping block. I can’t give an exact ETA, but it should go faster. It’ll all depend on what new snags I run into, each enchant list so far has had some annoying quirk that has taken more time to solve than I originally thought. The best I can say is that it’ll be done when it’s done :)

*Edit (3/31/2009): whoops, in my haste to post the good news, not only did I miss around eight enchants, but I forgot to upload a bunch of pictures! These problems have been resolved.

Author

Get some.

March 27th, 2009 @ 3:09 pm in Farming, Games, World of Warcraft by Beast

Cloth Farming Guide:
Linen
Wool
Silk
Mageweave
Runecloth

If you find yourself in a bind for runecloth, check out the farming locations below for some help; that is unless you like paying out the nose for a stack on the AH. Keep in mind that these spots are best to grind out with a high level character (70+ range).


Alliance & Horde

1) All Scarlet Crusaders at Tyr’s Hand, Eastern Plaguelands. (fast respawn)
Awesome location when it’s not too crowded. Expect at least five+ stacks an hour.

2) All Twilight Hammer cultists in Twilight Hammer camps, Silithus. (fast respawn)
Another great area to farm, especially if you’re simultaneously working on Cenarion Circle rep. Expect around four stacks an hour.



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Sources:
Thottbot: Runecloth

Author

Ogres and demons and trolls, oh my!

March 20th, 2009 @ 5:52 pm in Farming, Games, World of Warcraft by Beast

Cloth Farming Guide:
Linen
Wool
Silk
Mageweave
Runecloth

I haven’t farmed for mageweave in quite some time (pre-WotLK), but I don’t think much has changed in terms of where to go for the highest output in the shortest amount of time. There are three main hotspots that I’m aware of:


Alliance & Horde

1) All ogres at the Dunemaul Compound, Tanaris. (fast respawn)
Probably the best spot if there’s no competition; however, green item and vendor trash drops are infrequent. I managed around three to four stacks an hour with my (then) level 70 rogue.

2) All demons in Jadefire Glen, Felwood. (fast respawn)
A close second, mobs have a better chance to drop greens, vendor trash, and best of all, felcloth. I racked up about the same amount of mageweave (maybe a little less), but had more stuff to vendor or sell at the AH.

3) All trolls in Jintha’alor, The Hinterlands.
Haven’t actually tried this spot since it was vanillafied (aka no more elites), but it’s supposedly about the same as Dunemaul.



*Edit (3/31/2009): Lately I’ve been managing roughly eight stacks an hour at all three locations with my level 73 rogue.


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Sources:
Thottbot: Mageweave Cloth

Author


March 17th, 2009 @ 11:20 am in Gardening by Susie Q

Spring is one of my favorite seasons each year. The ground is beginning to stir with new life and after a winter of being dormant, plants, grasses, and even trees are ready to awaken and continue the growing cycle. Beauty of the green variety is just around the corner.

Today is a warm 70 degree March day in Missouri. The air smells of spring - fresh and new. I took a walk around the neighborhood, becoming quite warm having worn a tee shirt as well as a sweatshirt. Returning to our apartment and shedding the sweatshirt, I decided to plant a container with peas. One needs to get creative if one wants a garden while living in an apartment setting. The only soil I have here is medium for house plants; however, that is not a deterrent. This is a wonderful day to plant, so I drag out the potting soil and begin to fill my planter. Poking peas into the soil I realize there is some food already in the mix. Now I’m wondering when I will need to begin with the supplements. Giving the seeds a good drink of water, I promise to give them the very best care of which I am capable.

My plan is to watch the weather very attentively. The pea container comes into the house when temperatures reach freezing or below and is placed back outside as things warm up.

After the seedlings sprout and are one inch or more in height, my plan is to fertilize them every two weeks. Since the medium already has food added, giving the plants additional food will need to be carefully monitored.

Planting peas this early in the season in a container is an endeavor I’ve never before tried. It will be interesting to see if they even sprout. Stay tuned.

Author

Move over Mario, this guy’s got weapons.

March 16th, 2009 @ 8:44 pm in Playstation 2, Reviews by Beast

Personal Completion Info:

Date: 12/22/2008
Time: 10:00 PM
Length: ~20 hrs


Other:
Golden Bolts: 31/40
Golden Weapons: 0/10
Skill Points: 4/30


*Only played through the game once, didn’t use any guides or walkthroughs.

It always saddens me that the majority of gamers are so eager to label any game that’s been out longer than a month as old, thereby deeming it graphically and technically inferior to the newest offerings. While I appreciate their zeal for wanting to play the latest and greatest, there are so many past titles that deserve to be remembered and experienced. They may not look or sound as pretty when compared to the current generation, but their gameplay remains impeccable. Ratchet and Clank (2002) is one such title that fits this mold.

R&C is a platforming game with a splash of shooter thrown in to spice things up. There’s plenty of combat, explosions, and exploration to satisfy any gamer’s palette, and the pacing is fast enough to keep things from becoming stale without feeling frantic.

You play as Ratchet, a Lombax (a humanesque, catlike creature) mechanic, who is rudely interrupted by something streaking down from the heavens and crash landing nearby. This turns out to be a robot, known as Clank, who informs our hero of impending doom at the hands of an evil galactic corporate suit known as Drek. Apparently Drek is the leader of a dying, polluted planet and has decided to create his own by tearing pieces from other planets and stitching them all together. It’s a fun, silly premise that works well with the lighthearted tone of the game.

ratchet-clank-1

Level design was fantastic. Each of the 20 or so worlds was meticulously crafted to house its own theme in terms of design, graphics, and music. From navigating a bustling, beating metropolis to dog fighting foes in an intense space battle, there was a wide variety of things to see and do. My minor complaint would be that nearly every world was divided into three zones that could be done in any order. While this was great from a non-linear standpoint, each subsequent world became too predictable in terms of what to expect. Given that trivial gripe, the game looked and sounded amazing and kept me immersed for the entire journey.

Gameplay was spot-on. There’s nothing worse than a platformer with shoddy controls (I’m looking at you Vexx), especially since the majority of level design, for this genre, tends to involve leaping across giant chasms or some other doom-ridden void. Thankfully R&C mastered this potential difficulty and also managed to keep the number of impossible jumps to a minimum. Running, jumping, double jumping, shooting, flying, swimming; everything flowed beautifully and was simple to execute. Even the camera was friendly; only a couple of times did I manage to confuse it because I got myself wedged in a corner.

R&C was not a difficult game. It’s very user friendly and can be mastered in less than half an hour. In terms of combat, encounters were a cake walk for the most part. You can bump into enemies without taking damage, plus they attack slowly, leaving themselves wide open for a counter attack. That’s not to say all battles were easy, but even the tougher boss battles didn’t take long to figure out. However, the means in which to dispatch enemies was a bit of a mixed bag. There were a total of nine different weapons to acquire (eight of which could be purchased), but none of them were really all that super (except the uber expensive one-hit-kills RYNO) compared to the standard wrench you start out with. Not only is the wrench excellent for melee, but it can be thrown for short-ranged attacks; plus it doesn’t require any ammunition. I went through a good 80-90% of the game using the mechanic’s tool alone, as I was conserving ammo for boss fights or large groups of enemies. Despite this flaw, combat was still a blast; I just wish the weapons could have been better fleshed out (incentive to use them, more available ammo, etc).

I’m a big fan of Ratchet and Clank, if you couldn’t tell by now. The story was fun, controls were tight, and the majority of puzzles and enemy encounters were enjoyable. I’m looking forward to playing through the game again in the near future and trying to finish collecting the stuff I missed the first go around. If you’re a fan of the platforming genre and have the means to play R&C, you owe it to yourself to check it out.


Rating: 9.4 / 10
Recommendation: Buy